Game Developers Conference 2013 organizers have announced the recent addition of two talks from Valve that discuss porting Team Fortress 2 to VR goggles - plus research and development challenges for head-mounted displays and tracking systems. Saint-Pierre will offer time-saving ideas for reducing the overhead of bug management while raising the value of each bug report.įor the Business track, Dan Laughlin of analytics firm and Activision partner Flurry will provide extensive, genre-specific data while answering the question 'Which Comes First: Your Business Strategy or Your Choice of Mobile Game Genre?' Time not spent on bugs can be used to create games. These lectures are part of the Production, Business, and Audio tracks in GDC's main conference, taking place March 27-29 at the Moscone Convention Center in San Francisco, CA.įor the Production track, Ubisoft tools team leader Raphael Saint-Pierre will provide an overview of the platform and workflow that teams rely on during development in 'Spend Time Where it Matters: Friction Free Bug Reporting.' Game Developers Conference organizers have announced new talks for the upcoming March 2013 conference, including Ubisoft's time-saving ideas on bug management, Activision partner Flurry's analytics-derived mobile game strategies, and AudioGaming's AAA audio lessons applied to indie mobile development. In a new, expanded onsite location this year, GDC Play 2013 will be in the South Hall's Gateway Ballroom, in a prominent position directly opposite the main GDC Expo floor - providing enhanced opportunities to target the more than 20,000 attendees at the show. Existing GDC Play exhibitors become eligible for 'Best in Play' when they enter their booth information in the GDC Play Matchmaking Software. Special 'Best in Play' designations will be attached to the honorees' GDC Play kiosks at GDC 2013, where their games will be playable to all GDC attendees. Winners for 'Best in Play' will be announced mid-February. The top 8 will be named 'Best in Play' winners, and all 8 winners will receive 2 All Access Passes to Game Developers Conference 2014. It will take place Tuesday, March 26 - Thursday, March 28 at Moscone Center during the 2013 Game Developers Conference.įor the new 'Best in Play' award program, all GDC Play exhibitors will be judged on their in-development or complete games by a panel of veteran GDC organizers and Gamasutra editors. GDC Play, which is still available for potential exhibitors, is a separate area of the San Francisco show that showcases emerging and independent developers with a series of kiosks and meetings rooms. Organizers of the 2013 Game Developers Conference have announced the new award program - 'Best in Play' - for exhibitors in the three-day GDC Play 2013 event.
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